
Bridge
Bridge for four, from anywhere: with friends, or the computer in any empty seat - bidding SAYC, ACOL, 2/1, Precision or Polish Club. Practice tables of your own, and duplicate sessions scored by matchpoints or cross-IMPs.
Bridge, cards, puzzles, word games, mahjong and board games in one place, played in your browser with nothing to install - with friends from anywhere, or against the computer when nobody else is about.
As a visitor you try a range of our games against the computer, with no account. Registering gives you one account for every game and every club - and once you have registered, whenever you come back you simply sign in.

Bridge for four, from anywhere: with friends, or the computer in any empty seat - bidding SAYC, ACOL, 2/1, Precision or Polish Club. Practice tables of your own, and duplicate sessions scored by matchpoints or cross-IMPs.

Hearts and Rummy, the computer in any empty seat, and thirteen solitaires - Klondike, FreeCell, Spider and ten more - each with a computer player for a hint, duplicate deals and leaders boards.

Sudoku, alone or racing friends at a table: gentle, moderate or tough, a new one whenever you like, each with one solution and never a guess.

Wordgrid - words across and down from a rack of seven tiles, against friends or the computer - and crosswords set by each club, solved alone or together.

Mahjong solitaire: the tiles laid out in layers, cleared a matching pair at a time - five layouts of our own, every deal one that can be cleared, a computer player for a hint, and leaders boards.

The first of our board games: classic noughts and crosses, Ultimate - nine boards in one - and five in a row, with a friend or the computer at three strengths.
More about noughts and crosses, and how the computer plays it

English draughts - checkers - on 8 by 8, and international draughts on 10 by 10 with its flying kings, with a friend or the computer at three strengths.

The race of fifteen checkers home and off, single games or matches to 3, 5 or 7, with the doubling cube - with a friend or the computer at three strengths.

The game of kings, with a friend or the computer at three strengths, with a clock or without, and a hint whenever you want one.
Each game is played in clubs - game rooms - each run by its own administrators, with rooms of its own for its tables, its own news, and its own members.
One login for every game and every club. Join a club as a guest from the lobby; its administrators may make you more.
Start a table or sit at somebody's, with a password if you want one, and chat with the others at it. The computer keeps any empty seat.
Every club and room has its own blog, and the notices you need to read reach you wherever you are in the centre.
The Visitor room has a taste of the centre's games to try against the computer, with nothing to sign up for.
The computer players have names - Botty, Botkin, Botley, Botwick, Botilda and Botsworth - each with a robot's head beside it, so you always know who is a person and who is not.
Members send the centre their comments and suggestions, and read its answers.
How to find your way around, what it costs (nothing), and the software it is built with: frequently asked questions. Why we made it, and a word to us: about the centre.