
Mahjong
Mahjong solitaire: the tiles of mahjong laid out in layers, cleared two at a time - two that match and are both free. A game to yourself, quiet and absorbing, on five layouts of our own.
Playing
Clear the tiles two at a time: two that match - the same tile, or any two flowers, or any two seasons - and both free, with nothing on them and open on their left or their right. Tiles under others show as those on them go.
- Five layouts of our own: Terrace, Twin Peaks and Lantern of the whole set of 144 tiles, and Garden and Tower of half of it, for a shorter game.
- Every deal can be cleared: each is made by taking the layout apart a free pair at a time, and giving each pair matching tiles.
- Drag a tile onto its partner, or click one and then the other; take a move back whenever you like. When no pair is left, Shuffle deals the tiles still there again, so that they can all be cleared.
- A small number or letter in each tile's corner for anybody new to mahjong's characters, and the tiles as large or as small as you want them.
- Your games kept to carry on later; any deal played again by its reference; and a game for visitors to try.
- Leaders boards in each room, and one deal for everybody - a duplicate deal, everybody playing the same tiles - with the computer's own go first as a benchmark if its maker wants.
How our computer player thinks
The computer sees only what you see: the tiles face up, never those still hidden under others.
- A pair it can always clear safely - every tile of its kind free and in view - it clears first.
- Otherwise it deals the hidden tiles out a dozen ways that fit what it can see, and solves each one as if every tile were in view, searching thousands of positions a way. It then clears the pair that leads to a cleared board in the most of them.
- Ask for a hint and it says which pair, and why; hand it the game and it plays on until you stop it. A game it moves in counts on no leaders board.
Its thinking runs in your own browser, in WebAssembly, on as many of its cores as it may use.
The other games
Back to the centre; how to find your way around, and what it costs (nothing): frequently asked questions.