Games Centre

Cards

Hearts for four and Rummy for two to six, with the computer in any empty seat; and thirteen solitaires to play alone, each with a computer player of its own for a hint when you are stuck.

Hearts and Rummy

Hearts for four: pass three cards, follow suit, and keep the hearts and the queen of spades away from you. Rummy for two to six: draw, meld your sets and runs, lay off on anybody's melds, and go out first. Any empty seat is the computer's.

Thirteen solitaires

Klondike, drawing one card or three, and twelve more: FreeCell, Yukon, Spider in one, two or four suits, Spiderette, Scorpion, Forty Thieves, Canfield, Pyramid, TriPeaks, Golf, Clock and Accordion.

Your cards

Choose the card faces you like - classic, four-colour, a traditional design and a clear modern one - and any of twelve backs, once, for every card game and bridge. You may also shade the cards the rules will not let you play, or turn the shade off and have the rules say no only once a card is tried.

How our computer players think

A computer player at cards knows only what you would know in its place: its own hand, the cards played, and the cards face up on the table. It never looks at the other hands or the face-down cards.

This is perfect-information Monte Carlo - the same way of thinking as our bridge players - and it all runs in your own browser.

The other games

Back to the centre; how to find your way around, and what it costs (nothing): frequently asked questions.